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Superior 3D Graphics for the Web a Step Closer

Submitted by on 31 October, 2018 – 4:32 am
The development of the best three-dimensional graphics in Web-based applications took a step forward recently, when developers began building WebGL nightly builds on Mozilla Firefox, and WebKit, which is used in Google Chrome and Apple’s Safari browser.

The WebGL (Web Graphics Library) is a new open source standard specification which is a continuation of previous projects Mozilla Canvas 3D, with the goal of three-dimensional graphics display through Web browsers without any special plug-ins. WebGL aims to enable web-based software to use the power of computer hardware graphics acceleration for 3D graphics produce superior to rival software applications offline.

WebGL allow people to use Web-based versions of software for 3D games or running applications like Google Earth. Along with JavaScript in your browser, the new technology will allow fully three-dimensional web-based applications.

WebGL The project is overseen by the Khronos Group, which manages all OpenGL applications. Earlier this year, Khronos WebGL formed a working group comprising representatives from companies like Mozilla, Google, Opera, Ericsson, Nvidia and AMD.

Google is a supporter of open source WebGL, but also is working on his own three-dimensional capability for browsers called O3D, which plans to build its own browser Chrome.

WebGL Standard is expected to be released during the first half of 2010, but some implementations will appear soon, according to Mark Steele, a programmer WebGL. Meanwhile, developers wanting to test may do so by downloading the Firefox version 3.7 and allows WebGL night. Developer Vladimir Vukicevic has instructions on its blog.

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